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dc.contributor.authorMcKeown, Conoren_UK
dc.description.abstractI suggest in this article, drawing upon Francesca Ferrando, Karen Barad and N Katherine Hayles, that Disco Elysium illustrates the human through the mode of a ‘posthuman multiverse’. Per Ferrando, humans and other beings act as nodes in a material multiverse while what we think, eat, our behaviours and relations, create part of a rhizomatic ecology that can be understood as who and what we are. This, I illustrate, overcomes a complicated tension in exist-ing posthuman theory, particularly as it relates to game studies. Although theorists have detailed the entangle-ment of players and machines, and the new materialist nature of becoming, it is unclear to what extent human-machine assemblages can be said to be a singular ‘thing’. This is tackled in Disco Elysium as the seemingly mundane and often invisible actions the player takes, all play a role in constructing Harry Dubois and the world that is also endlessly producing him. Game actions, therefore, can be viewed as ‘technologies of the multiverse’, the onto-logical functions through which beings come to exist in a dimension. The game positions the player in a ‘relational intra-activity’ not only with the actions and outcomes of play, as discussed in previous scholarship, but also with the hypothetical outcomes of choices they have not made. When read through the lens of Ferrando’s philosophical posthuman multiverse, Disco Elysium represents a valuable resource for bridging gaps in contemporary posthuman scholarship.en_UK
dc.publisherWalter de Gruyter GmbHen_UK
dc.relationMcKeown C (2021) "What kind of cop are you?": Disco Elysium's Technologies of the Self within the Posthuman Multiverse. Baltic Screen Media Review, 9 (1), pp. 68-79.
dc.rights© 2021 Conor Mckeown, published by Sciendo This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License (
dc.subjectdigital mediaen_UK
dc.subjectvideo gamesen_UK
dc.subjectnew materialismen_UK
dc.subjectdisco elysiumen_UK
dc.title"What kind of cop are you?": Disco Elysium's Technologies of the Self within the Posthuman Multiverseen_UK
dc.typeJournal Articleen_UK
dc.citation.jtitleBaltic Screen Media Reviewen_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.affiliationCommunications, Media and Cultureen_UK
rioxxterms.apcnot chargeden_UK
rioxxterms.typeJournal Article/Reviewen_UK
local.rioxx.authorMcKeown, Conor|0000-0001-5723-157Xen_UK
local.rioxx.projectInternal Project|University of Stirling|
Appears in Collections:Communications, Media and Culture Journal Articles

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