Please use this identifier to cite or link to this item: http://hdl.handle.net/1893/35923
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dc.contributor.authorSnellgrove, Miriamen_UK
dc.contributor.authorPunch, Samanthaen_UK
dc.date.accessioned2024-04-12T00:01:50Z-
dc.date.available2024-04-12T00:01:50Z-
dc.date.issued2024-04-02en_UK
dc.identifier.urihttp://hdl.handle.net/1893/35923-
dc.description.abstractThe arrival of the COVID-19 pandemic saw life across the world change dramatically, with national lockdowns and stay-at-home orders sequestering entire populations indoors. Within the world of the mindsport bridge, this meant the closing down of all bridge clubs and an attendant move to digital play. Bridge is a partnership card game, involving four-players and is predominantly played by an older generation (55+). Through 298 diary accounts collected during the first lockdown of 2020, this paper explores how older adults’ in-person bridge play shifted to digital play. We show how volunteer facilitators were crucial in enabling this move online and how learning to play digital bridge provided new technical bridge skills as well as maintaining important social connections. Our paper speaks to ongoing debates about the resilience of older adults during the COVID-19 pandemic and the vital role of leisure during a time of global crisis.en_UK
dc.language.isoenen_UK
dc.publisherInforma UK Limiteden_UK
dc.relationSnellgrove M & Punch S (2024) Situating bridge: Understanding older adults’ digital leisure practices during the COVID-19 pandemic. <i>Journal of Leisure Research</i>, pp. 1-22. https://doi.org/10.1080/00222216.2024.2329158en_UK
dc.rightsThis is an open access article distributed under the terms of the creative commons attribution license (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the accepted Manuscript in a repository by the author(s) or with their consent.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_UK
dc.subjectCOVID-19 pandemicen_UK
dc.subjectdigital leisureen_UK
dc.subjectolder adultsen_UK
dc.subjectdiary dataen_UK
dc.subjectsituated writingen_UK
dc.titleSituating bridge: Understanding older adults’ digital leisure practices during the COVID-19 pandemicen_UK
dc.typeJournal Articleen_UK
dc.identifier.doi10.1080/00222216.2024.2329158en_UK
dc.citation.jtitleJournal of Leisure Researchen_UK
dc.citation.issn2159-6417en_UK
dc.citation.issn00222216en_UK
dc.citation.spage1en_UK
dc.citation.epage22en_UK
dc.citation.publicationstatusPublisheden_UK
dc.citation.peerreviewedRefereeden_UK
dc.type.statusVoR - Version of Recorden_UK
dc.contributor.funderDonors (O.S)en_UK
dc.author.emails.v.punch@stir.ac.uken_UK
dc.citation.date02/04/2024en_UK
dc.contributor.affiliationSociology, Social Policy & Criminologyen_UK
dc.contributor.affiliationSociology, Social Policy & Criminologyen_UK
dc.identifier.isiWOS:001195571300001en_UK
dc.identifier.scopusid2-s2.0-85189170267en_UK
dc.identifier.wtid1997012en_UK
dc.contributor.orcid0000-0002-2642-1116en_UK
dc.contributor.orcid0000-0001-9741-0978en_UK
dc.date.accepted2024-03-04en_UK
dcterms.dateAccepted2024-03-04en_UK
dc.date.filedepositdate2024-04-09en_UK
dc.relation.funderprojectBridge: A MindSport for Allen_UK
dc.relation.funderrefN/Aen_UK
dc.subject.tagAgeingen_UK
rioxxterms.typeJournal Article/Reviewen_UK
rioxxterms.versionVoRen_UK
local.rioxx.authorSnellgrove, Miriam|0000-0002-2642-1116en_UK
local.rioxx.authorPunch, Samantha|0000-0001-9741-0978en_UK
local.rioxx.projectN/A|Donors (UK)|en_UK
local.rioxx.projectN/A|Donors (O.S)|en_UK
local.rioxx.freetoreaddate2024-04-09en_UK
local.rioxx.licencehttp://creativecommons.org/licenses/by/4.0/|2024-04-09|en_UK
local.rioxx.filenameSituating bridge Understanding older adults digital leisure practices during the COVID-19 pandemic.pdfen_UK
local.rioxx.filecount1en_UK
local.rioxx.source2159-6417en_UK
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