http://hdl.handle.net/1893/36969
Appears in Collections: | Communications, Media and Culture Book Chapters and Sections |
Title: | 'Everyone in This Story Is Already Dead': Death Matters in Disco Elysium's Apocalypse |
Author(s): | McKeown, Conor |
Contact Email: | conor.mckeown1@stir.ac.uk |
Editor(s): | Di'Tommaso, L Crossley, J Lockhart, A Wagner, R |
Citation: | McKeown C (2022) 'Everyone in This Story Is Already Dead': Death Matters in Disco Elysium's Apocalypse. In: Di'Tommaso L, Crossley J, Lockhart A & Wagner R (eds.) <i>End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture</i>. Video Games and the Humanities, 16. Berlin: DeGruyter. https://www.degruyter.com/document/isbn/9783110752809/html?lang=en |
Keywords: | Videogames Posthumanism Apocalypse Environment Ecologies |
Date Deposited: | 30-May-2024 |
Series/Report no.: | Video Games and the Humanities, 16 |
Abstract: | This paper is divided into two sections. In the first section, I present my understanding of ‘apocalypses,’ at first within game studies then more broadly. Following this I outline how I intend to contribute to the current discussion by drawing on posthuman theory to reframe apocalypses. I propose that my reading of apocalypses in video games could make a small contribution to writings on death (both in games and more broadly) by viewing apocalypses as calls for a heightened appreciation of the entangled nature of human existence. In the second section, I apply my understanding of apocalypses and death in video games with reference to Disco Elysium. Describing the game’s world and its characters, I emphasise its juxtaposition of an apocalyptic world (an encroaching, unavoidable entropic force, dubbed ‘the pale’) against its protagonist, Harry Dubois, who functions as a node of near-endless possible selves that are allowed by the game’s vast possibilities for self-expression through an array of dialogue options. I explain how Disco Elysium constructs a singular fate for its world, but contrast this with a staggering number of possibilities for the lives lived within it. Focusing on this contrast, I argue that Disco Elysium functions as a tool for em- bracing a view of agency in the face of finitude and unpack how the game suggests that a single life (including death) has powerful potential for multiplicity and entanglement with the political, social, and material world. |
URL: | https://www.degruyter.com/document/isbn/9783110752809/html?lang=en |
Licence URL(s): | http://www.rioxx.net/licenses/under-embargo-all-rights-reserved |
File | Description | Size | Format | |
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Preprint Disco Apocalypse Article 17 McKeown.pdf | Fulltext - Accepted Version | 387.91 kB | Adobe PDF | Under Permanent Embargo Request a copy |
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